I previously modified an OAuth2 Client for communicating with just Google’s Cloud stuff. However, I decided to add a software library instead from MrStahlfelge on Github. His “gdx-gamesvcs” repository basically includes the same client, and it also offers integration with Google Play Games Services. While I need to focus on saving game progress in the future on my personal web server, using the Google Play Game Services entails my desire to enable Events. I think this could allow a game a form of occasionally checking in on the status of an online economy. In going through this avenue with Google, I also do not have to save sensitive passwords on my server. I plan on requiring a Google account in order to obtain benefits from the online server.
I still push forward in the area of MongoDB. I have the full code setup for the server software on that end. I think I need to learn more about the Spring WebFlux version of MVC. I need to make a structure that will interact with it for the purpose of at least saving game progress.
Decorating the Saphirel and Sylveria models goes extremely slow, because mainly, I give attention to the game code. I finally acquired a Blender add-on for designing clothes. In all, I believe I should attend to the eyes, the skeletons, and the clothes for now. I intend on drawing bots after finishing with that chore.
I debate on how to address fiction within the game. I believe that J. R. R. Tolkien contributed a lot of his life’s work to his Lord of the Rings series. If anything, it lead to a modern gaming industry based on some of his imagined world’s lore. I know this project may seem to possess similar origins to Aetherlight, but I have no wish to compete with them. I grew up, loving the concept of Japanese mecha. At that point, the two games divide.
I start to address battle abilities for ScorpiBot and Saphirel to pass the time. Hopefully, the next release carries a few of them. In that way, the game will not just have each waiting a few seconds to smack each other. I think I will add an Abilities button to the future welcome screen, becoming necessary to choose something before granting a battle opportunity. After that, I would like to add a choice of distributing experience.
Thank you for taking your limited time to read this!