Great! Now I need to figure out how to fill my time.
I am experimenting with Trello.com to help organize the mess that can make up a video game. One major item I desire to test includes converting the project’s current source code to be compatible with Android. I would need to create a fresh template with the ” gdx-setup.jar ” file from LibGDX. This project did not originally use that template for the sake of personally comprehending the code better. I originally tweaked the Super Spineboy example from Esoteric Software as this project’s starting point, pulling animation resources from this project’s really old Lua version.
I am considering the process of taking a 3D character inside Blender, converting it into a 2D model along with its skeleton info, and then animating the results with Spine. I have experimented with a 3D model, and the Python script for capturing the layout of the bones works with the Rigify add-on of Blender. However, I lean towards using BlenRig instead of Rigify for the work flow, because it possibly allows a better layout for the model’s skeleton. The Python script I found might not function with BlenRig, so I will need to test it. The whole purpose involves the possibility of mixing 2D with 3D for battle scenarios. I have the models I want, but I am focusing on the male version for the present time.