Cycle 2 Start

I accidentally “zapped” the blog of the software’s first creation cycle.  As a result, this site experienced some re-work.  I believe that the first cycle emphasized well the template for a character battle.

For Cycle 2 at the moment, the stuff that enables battles to work co-exists too closely with the frame work of LibGDX.  I basically need to separate the two more cleanly, allowing a battle to begin and end properly.  For now, a battle starts immediately when the software executes, and it ends when the software closes.   I am not yet sure how long the task will take, but most of the progress has already been finished.

I also intend on transferring the pink explosion into one of Saphirel’s ability buttons.  Progress will be slow as usual.  Thanks for reading.

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