I accidentally “zapped” the blog of the software’s first creation cycle. As a result, this site experienced some re-work. I believe that the first cycle emphasized well the template for a character battle.
For Cycle 2 at the moment, the stuff that enables battles to work co-exists too closely with the frame work of LibGDX. I basically need to separate the two more cleanly, allowing a battle to begin and end properly. For now, a battle starts immediately when the software executes, and it ends when the software closes. I am not yet sure how long the task will take, but most of the progress has already been finished.
I also intend on transferring the pink explosion into one of Saphirel’s ability buttons. Progress will be slow as usual. Thanks for reading.